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It’s nice to know you aren’t going in and finding out your current character build is going to keep you from doing incredible things, like Automatron did with its dependence on the Robotics Expert perk. Finally, the Slot Machine Prototype requires 4 steel, 2 circuitry, 2 gears, 2 screws, and 2 plastic. The Phoropter Prototype, used for the third experiment, is one of the most difficult pieces to build due to the 4 steel, 25 nuclear material, 3 glass, 2 aluminum, and 3 electricity bolts it needs to be used. The second experiment’s Soda Fountain Prototype only needs 6 steel, 3 glass and 2 bolts of electricity. The Power Cycle 1000 Prototype, for the first experiment, needs 4 steel, three screws, 2 rubber, and 2 copper, as well as two bolts of electricity. The other experiment items aren’t too taxing either. By this point, it shouldn’t be too difficult to accumulate all of these items, but you can always put the Terminal away after each experiment and use it for the subsequent ones if you are running short. It also requires one bolt of electricity to run. All you have to do is get two pieces of rubber, two pieces of copper, two pieces of circuitry, and four pieces of aluminum. It’s fairly easy to build, as you don’t need any particular perks to create it. Fortunately, none of the building demands are too difficult for these experiment quests.Įach one of the five Fallout 4 Vault-Tec experiment quests requires a Terminal. After everything’s cleared out, using the Workshop, you’ll get the opportunity to put a settler named Clem through his paces. You have the freedom to do as Overseer Barstow asks or attempt to make the Vault 88 residents happy. Think of Fallout 4’s Vault-Tec Workshop as an opportunity to enjoy some The Sims-style activities within the game. Which also means conducting experiments on the settlers you can attract to it. Overseer Valery Barstow is still there, however, and wants you to help get Vault 88 up and running. Since the vault was incomplete when the bombs fell, everyone inside of it turned into ghouls. Once you do, you’ll be able to hear a broadcast from Vault 88 stating there’s some sort of emergency and asking you to come to the Quincy Quarries location. You first come across Fallout 4’s Vault-Tec Workshop by reaching level 20. Fortunately, it’s a relatively quick, painless, and easy affair that gives you fast access to a new home. While this second-to-last DLC does give us nine new quests, it’s primarily about helping us craft an entirely new settlement. While we wait for Nuka-World to take us to a whole new place, we get one final Vault-Tec Workshop pack.
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The others are Workshop packs that expand the usefulness of settlements and allow us to improve our homesteads. The first are actual story-based add-ons that give us something to do as we explore the Commonwealth.
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